Project Aleutian – Cards: Abilities

During a game of Project Aleutian, another type of card that you will encounter are ability cards. Ability cards allow you to exchange resources for powerful abilities.

The top banner of the card includes the type of ability card (general, special, or reaction) determining when the ability can be played during a players turn, a symbol for the ability the card lets you perform, and the cost of performing the action. These cards represent special technologies used by aeronauts in pursuit of the stone cloud or repeatable events that can occur along the way. Some ability cards are present in each nation’s deck, but most ability cards are unique to the technology developed using the crystals associated with each nation.

Since Project Aleutian is still a prototype, the graphic design, layout, and art on the cards are preliminary and subject to change.

Project Aleutian – Cards: Diplomacy

During a game of Project Aleutian, another type of card that you will encounter are diplomacy cards. Diplomacy cards are another way to gain prosperity (victory points) for final scoring.  

The top banner of the card includes the faction banner that diplomacy card represents. These cards represent relationships and trade negotiations with the different factions in the game. Diplomacy cards score a number of prosperity based on the number of total diplomacy cards you have multiplied by the number of unique faction banners you have. 

Since Project Aleutian is still a prototype, the graphic design, layout, and art on the cards are preliminary and subject to change. Artwork for cards marked with a “?” is still in development. 

Project Aleutian – Cards: Prosperity

During a game of Project Aleutian, another type of card that you will encounter are prosperity cards. The way to win the game is to have the most prosperity (victory points) at the end of the game, and these cards help accumulate points toward victory.

The top banner of the card shows the point value for collecting these cards. These cards represent beneficial technologies or works of art that are made possible by the wealth you accumulate for your nation throughout the course of the game.

Since Project Aleutian is still a prototype, the graphic design, layout, and art on the cards are preliminary and subject to change.

Project Aleutian – Cards: Crystal Contracts

During a game of Project Aleutian, there are several different types of cards that you will encounter during play. One of the most important are crystal contracts. Crystal contracts gain you crystals (resources) during the game in exchange for prosperity (victory points) at the end of the game.

The top banner of the card shows the different crystals you would collect for having the crystal contract in your play area. The possible crystals on the contracts include the six national crystals (lodelazuli, living emerald, burnt pyrite, scorching heliodor, fused amethyst, and raze ruby) or a wild crystal. Wild crystals allow you to have your pick of the six national crystals. Having a good source of income is important as you try to acquire valuable cards in your pursuit of the stone cloud, but you pay back your lenders with the riches you acquire in pursuit of the stone cloud at the end of your campaign.

Since Project Aleutian is still a prototype, the graphic design, layout, and art on the cards are preliminary and subject to change.

Project Aleutian – Gameplay: Cloudfall

The second phase of Project Aleutian is cloudfall. After the first core crystal is removed, the stone cloud enters landfall and begins to descend toward the ground. A card is drawn from the stone cloud display deck to determine what shape the stone cloud display takes. Once it is revealed, the players must race to get resources off before enough core crystals are removed and it crashes into the ground.  

Any cards in the stone cloud display that aren’t partially covered by other cards are considered “available” to all players, regardless of where they are seated relative to the display. Other displays continue to behave as normal when determining if a card is available or not. 

During cloudfall, players start to accumulate cards aimed at gaining prosperity (or victory points) in a last-ditch effort to push for victory. The game ends immediately when core crystals equal to the number of players plus 1 have been removed from the main displays (purchased or discarded). 

Dice Tower West 2025

It was a fun and fast weekend at Dice Tower West this year with a lot of exciting games and other prototypes being showcased! This year I had 7 time slots, and I was lucky enough to attract some playtesters for Project Aleutian to all of them! I had a lot of great feedback from all the groups who played the game, and it gave me a lot of great ideas to start incorporating into the game mechanics and visuals to continue pushing this game to be the best that it can be. 

This year, the prototype con was in the same hall as the exhibitors and demo area which got the whole prototype area more traffic. There were a lot of “players wanted” signs at different tables, but it was encouraging to see so many gamers walking in and trying out games. 

I just want to give another big thank you to all of the players and designers I interacted with who made this weekend amazing! 

We’re Going to DTW 2025

Sorry to interrupt our regularly scheduled programming about gameplay, but Antibyss will be at the Prototype Con at Dice Tower West again this year to showcase Project Aleutian! Project Aleutian playtest times are posted on cardboardevents.com and we have 7 time slots this year: Thursday (3/6, Table 10) for three time slots 10am, 12pm and 2pm, Friday (3/7, Table 10) for two timeslots 4pm and 6pm, and Saturday (3/8, Table 5) for two timeslots 10am and 12pm. If you don’t have a badge already, online badge sales for Dice Tower West have closed but you can still pick them up at the door! If you are planning on going to the con, you can sign up for the prototype session in your my.cardboardevents portal. I am excited to see you there and hope you’ll have a chance to try out Project Aleutian! That said, there is an exciting line up of other prototypes at the con this year and I encourage you to give them a try as well! My next post will be from the convention in two weeks! 

Project Aleutian – Gameplay: The Chase

The first phase of Project Aleutian is the chase. During the chase, players will choose one of the “available” cards from the two adjacent displays to perform an action. An available card is a card in one of the two adjacent displays to a nation’s play area and that isn’t partially covered by other cards. Once the card is played, any available cards that are face down are revealed. 

During the chase, players start to accumulate prosperity cards which provide victory points, crystal contracts that provide access to resources, and tools in the form of action cards that will help in their pursuit of the stone cloud.  

As cards are removed from the display it represents the progress of each nation’s aeronauts as they race toward the stone cloud. At the top of each display during the chase is one of the stone cloud’s core crystals. When the first core crystal is removed from the game, it triggers a few things. First, the nation who removes the first core crystal gains bonus prosperity points for getting the first survey of the cloud up close. The nations sharing a border where the crystal was removed both gain bonus prosperity points due to the resources it will bring their nations once it fully lands on their border. Finally, the next phase of the game begins, cloudfall. 

Project Aleutian Setup

To set up Project Aleutian, each player selects one of the six playable nations (Navaire, Seulana, Scivatan, Waviscia, Pohuan, and Henshina) to play and collects that nation’s deck of cards and crystals (currently represented as colored cubes). After each nation shuffles their respective deck, each player creates two stacks of 10 cards and returns the remaining cards to the box. Each player then keeps one stack and passes the other to the player on their left who then shuffles the mix of cards. 

Each player then lays out the mixed deck of cards in a display of face up and face down cards between themselves and the player on their right. As you can see in the image of a four-player setup, this results in a display between each pair of seated players that is a mix of their two decks.  

The mixed makeup of each display represents the mixed technology and resources resulting from a shared border during the chase of the stone cloud. Each display has one of the stone cloud’s core crystals at the top that indicates reaching the stone cloud and will trigger the next phase of the game. 

TTS Mod and Discord Server

We are excited to give you a sneak peak into two things coming in early 2025 for the Antibyss community.

First, we have a sneak peak with some images of a Project Aleutian mod for Tabletop Simulator (TTS). For those who aren’t familiar, Tabletop Simulator is a PC game that acts as a sandbox where people can play games online together. The goal with this mod is to make play testing of the prototype more accessible and get more feedback from the community on the gameplay of Project Aleutian.

The images show the Project Aleutian mod in Tabletop Simulator after clicking through the buttons to set up the game. The mod will include scripting/buttons to set up the game, but general gameplay will be in the normal sandbox to keep things flexible while it’s a prototype. We hope to make this available on the Steam Workshop in the near future.

Second, in anticipation for playtesting in tabletop simulator, we are excited to invite our community to join our Antibyss community Discord Server, https://discord.gg/gxhxGRhz3d. We hope that Discord will be a good platform to engage with you! It will also be the primary way that we organize and communicate about play tests. The plan is to post instructions for accessing the Tabletop Simulator mod in the Antibyss Discord server once it’s available. Please join our budding community, and we’re excited to add another way to communicate with all of you!