The Antibyss Remark – No. 010

Prototypes/Crowdfunding Projects to keep an eye on:

Regicide Inferno and Regicide: Crown Duels (Badgers from Mars) – this project is live on Kickstarter until April 14th! I mentioned the original game last time and now they are funding two new games of the same style! Regicide Inferno adds a 5th suit and crown duel uses a traditional deck format so you can try before you buy.

The Old King’s Crown Second Printing & New Songs of Home Expansion (Eerie Idol Games) – this project is live on Gamefound until March 31st! This game was in the hot games section of Dice Tower West this year and it was so busy I didn’t get a chance to play it, but the hype is definitely there for this strategic game. So, if that is your thing, it is worth checking out their second printing!

Botany Floral Dragons (Dux Somnium) – this project is live on Kickstarter until April 2nd! This is a standalone game based on previous hit Botany that takes a more fantastical approach to the theme with some tweaks to gameplay.  As always, Dux Somnium has made another staggeringly beautiful game.

Games we were playing this month:

Mistwind (First Fish Games) – After finding Canals of Windcrest last month, I sought out Mistwind at the convention. It was a really fun network and transportation game. I really enjoyed the action token system it uses, but if you aren’t careful with your resources your transport whale might unfortunately get stuck in a corner for a while leaving you a little frustrated and determined never to let it happen again.

Galactic Cruise (Kinson Key Games) – This was one of my favorites from the convention because of both the theme and the gameplay were both fun and thought out. I will admit, this game was definitely a commitment timewise to learn and play through the first time, and we were lucky enough to have a teacher.

Fromage (R2I) – This game has been on my list to try for a while since I am a huge fan of Canvas from R2I. This game was just an absolute joy to play and just made me want to get a charcuterie board and give the game another spin. The only issue we had was that the convention tables weren’t flat which made spinning the board a little difficult, but that is just another thing that could be overcome.